Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 8cfff8d841 Add LUT3dlLoader dts 4 jaren geleden
.github 420bfdda51 Update config.yml 4 jaren geleden
build 9ca4b6f32b Updated builds. 4 jaren geleden
docs 69547cc460 Docs: Make list.js to a JSON file. 4 jaren geleden
editor 87d370e3f0 Updated strings.js 4 jaren geleden
examples 8cfff8d841 Add LUT3dlLoader dts 4 jaren geleden
files 688117aa7f Examples: Improvements to minimal list mode. 5 jaren geleden
src 1323906272 Merge pull request #20224 from WestLangley/dev_camera_update_world 4 jaren geleden
test 8840098fb0 Examples: Make files and tags to JSON files. 4 jaren geleden
utils 21c1cb23f8 Examples: Resolve linter issues. 4 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 08bac6a468 cleanup 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md 1d96c8105f Update README.md 4 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json 396c1e34f8 Updated package.json 4 jaren geleden
package.json 396c1e34f8 Updated package.json 4 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases