Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8de3788aa3 Merge pull request #5032 from tranek/normal_map_shader_alpha_test 11 yıl önce
build b20c9e8691 Updated builds. 11 yıl önce
docs a991f47819 Update GeometryUtils.html 11 yıl önce
editor b3a0efc440 Editor: Revert to use three.min.js 11 yıl önce
examples 33ed18d23c Fixed ColladaLoader. 11 yıl önce
src abd0b594b7 Added Alpha Test to Normal Map Shader 11 yıl önce
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 yıl önce
utils 66db004982 Merge pull request #5030 from NVIDIA/buildpy-auto-cwd 11 yıl önce
.gitignore 6536ce7052 gitignore node_modules 12 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 yıl önce
LICENSE 4857e75774 Update LICENSE 12 yıl önce
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 yıl önce
bower.json 999d0dabe4 Update bower.json 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases