Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gero3 8e6e4a65a8 Add isScheduled and startAt unittests in the sources 7 роки тому
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 роки тому
build 5a06b35c2b Updated builds. 7 роки тому
docs 5bb55bf498 RectAreaLight: light intensity is now light brightness 7 роки тому
editor d2d3418324 Change colour => color 7 роки тому
examples 5bb55bf498 RectAreaLight: light intensity is now light brightness 7 роки тому
src c825a3842a Merge pull request #13001 from WestLangley/dev-rect_area 7 роки тому
test 8e6e4a65a8 Add isScheduled and startAt unittests in the sources 7 роки тому
utils c713e695b9 assignement to itself is unnessecary 7 роки тому
.gitignore 139be23873 visual studio folder can safely be ignored 7 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md 582cc2c7e8 Improved README example 8 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json da2936540a r89 7 роки тому
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 роки тому

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases