Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ian Kerr 900094efd4 This commit fixes wireframe rendering when groups and drawRange are in use. (#9698) 9 éve
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 éve
build 905c6c8b7f Updated builds. 9 éve
docs 59f582375b Docs: Removed EdgesHelper and WireframeHelper. 9 éve
editor 247454fea1 Moved ./extras/geometries to ./geometries. 9 éve
examples aac4a6bdf0 Fixed StereoEffect. 9 éve
src 900094efd4 This commit fixes wireframe rendering when groups and drawRange are in use. (#9698) 9 éve
test 247454fea1 Moved ./extras/geometries to ./geometries. 9 éve
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 éve
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 éve
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 éve
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README.md 5c3a37e3c5 README: Fixed typo. 9 éve
bower.json 635b3e274d Fix bower.json ignores 9 éve
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 éve
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases