Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

aardgoose 90d0d0ed60 reduce heap use if WebGL2 partial buffer update. 5 years ago
.github 9edcc24946 r112 5 years ago
build 9c2974d620 Updated builds. 5 years ago
docs 7e69e645b3 Docs: Clarify Box2/3 descriptions and code example. 5 years ago
editor d326c0c8ac Editor: Nicer edit button. 5 years ago
examples 515f212281 Updated JSM files. 5 years ago
files 3536f494e0 Docs: Fixed language selector. 5 years ago
src 90d0d0ed60 reduce heap use if WebGL2 partial buffer update. 5 years ago
test f7f5573248 Rename test file 5 years ago
utils 6999147844 Removed WebGLDeferredRenderer. 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 7 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md a53ee62602 use shared-invite url for slack 6 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json 21f8748968 Upgrade dev dependencies. 5 years ago
package.json 21f8748968 Upgrade dev dependencies. 5 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases