Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jordan Santell 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 6 лет назад
.github 5360a81b8c r98 6 лет назад
build 653a5ec85e Updated builds. 6 лет назад
docs e7b71afceb Merge pull request #15326 from jsantell/scene-background-docs 6 лет назад
editor 0685b1f6be WebXR: Updated tokens 6 лет назад
examples 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 6 лет назад
src 88f2493af8 Merge pull request #15299 from jsantell/update-background-texture 6 лет назад
test 02d91338ea Remove JSONLoader from core 6 лет назад
utils 02d91338ea Remove JSONLoader from core 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 4e39dbf418 README: Badges clean up. 6 лет назад
package-lock.json 6d15ef5a80 Updated package-lock.json 6 лет назад
package.json dfdf633dfd Upgrade dev dependencies 6 лет назад
rollup.config.js ecde7386a1 Clean up. 6 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases