Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jordan Santell 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 6 yıl önce
.github 5360a81b8c r98 6 yıl önce
build 653a5ec85e Updated builds. 6 yıl önce
docs e7b71afceb Merge pull request #15326 from jsantell/scene-background-docs 6 yıl önce
editor 0685b1f6be WebXR: Updated tokens 6 yıl önce
examples 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 6 yıl önce
src 88f2493af8 Merge pull request #15299 from jsantell/update-background-texture 6 yıl önce
test 02d91338ea Remove JSONLoader from core 6 yıl önce
utils 02d91338ea Remove JSONLoader from core 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md 4e39dbf418 README: Badges clean up. 6 yıl önce
package-lock.json 6d15ef5a80 Updated package-lock.json 6 yıl önce
package.json dfdf633dfd Upgrade dev dependencies 6 yıl önce
rollup.config.js ecde7386a1 Clean up. 6 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases