Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 91e96aeae4 updated Ray doc 8 yıl önce
.github 97c27038df Update ISSUE_TEMPLATE.md 9 yıl önce
build 222b2fce19 Updated builds. 8 yıl önce
docs 91e96aeae4 updated Ray doc 8 yıl önce
editor 49e3759129 Clean up 8 yıl önce
examples d3ccead51d Revert "Set key event handler on control DOM element" 8 yıl önce
src 1087a04eee Display warning for SkinnedMesh from ObjectLoader 8 yıl önce
test 1d3022bc4d Arrange file modes : 755 => 644 8 yıl önce
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 yıl önce
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE c2e049403f Update LICENSE 9 yıl önce
README.md 4704a6e148 add badging to README.md (#9992) 8 yıl önce
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 yıl önce
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases