Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 jaren geleden
build ef188f3ce1 Updated builds. 10 jaren geleden
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 jaren geleden
editor bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 jaren geleden
examples d1ae0510d1 Merge pull request #5782 from darryllehmann/dev 10 jaren geleden
src 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 jaren geleden
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 jaren geleden
utils 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 jaren geleden
.gitignore 6536ce7052 gitignore node_modules 11 jaren geleden
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 jaren geleden
LICENSE 4857e75774 Update LICENSE 11 jaren geleden
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 jaren geleden
bower.json 2d59713328 r69 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases