Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 93af16305e WebGLRenderLists: No need to call sort if array has 1 or less elements. 8 gadi atpakaļ
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 gadi atpakaļ
build 0c219e1851 Updated builds. 8 gadi atpakaļ
docs d247108546 Update WebGLRenderer.html 8 gadi atpakaļ
editor 6cfda9b71b Editor: Support for blocks .zip 8 gadi atpakaļ
examples 0268eda9e1 Merge pull request #11832 from Mugen87/dev 8 gadi atpakaļ
src 93af16305e WebGLRenderLists: No need to call sort if array has 1 or less elements. 8 gadi atpakaļ
test 8c9986a0dc [gltf] Sanitize node names. 8 gadi atpakaļ
utils 38cd082103 Merge pull request #11645 from mese79/dev 8 gadi atpakaļ
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 6c2e03fea6 Update LICENSE 8 gadi atpakaļ
README.md e2256a3132 Add module import doc 8 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json 3cba41ad95 Update dev dependencies 8 gadi atpakaļ
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 gadi atpakaļ

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases