Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lokesh Raj Arora 93beb970e8 added missing transparency check to material loader 5 роки тому
.github 440dd96324 r118 5 роки тому
build 8702272905 Updated builds. 5 роки тому
docs c57caaea1b Merge pull request #19802 from Mugen87/dev43 5 роки тому
editor 3e360a3ce9 Editor: add TGALoader support 5 роки тому
examples 18e5244395 Merge pull request #19801 from sciecode/dev-exr-uint8 5 роки тому
files 06bbffed48 Docs: Clean up. 5 роки тому
src 93beb970e8 added missing transparency check to material loader 5 роки тому
test da41d95dec Added identity() 5 роки тому
utils e325e55500 Rollup: Clean up glsl() regex. 5 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore 08bac6a468 cleanup 5 роки тому
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 роки тому
LICENSE e122db35fe Update LICENSE 5 роки тому
README.md 494729ad84 README: Improved cloning copy. 5 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json c898d685b3 Updated package-lock.json 5 роки тому
package.json ac4c079d28 Updated: Upgrade dependencies. 5 роки тому

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases