Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 943544960c Simplified webgl_materials_modified example. 7 gadi atpakaļ
.github ae38f6057a Added link to the forum to CONTRIBUTING.md 7 gadi atpakaļ
build bee9477263 Updated builds. 7 gadi atpakaļ
docs 18e9859eec Changed typo for "max" description of Box2 7 gadi atpakaļ
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens 7 gadi atpakaļ
examples 943544960c Simplified webgl_materials_modified example. 7 gadi atpakaļ
src bac91d9d2a WebGLGeometries: Fixed undeclared variable. 7 gadi atpakaļ
test db4240306b Merge pull request #14435 from Mugen87/dev1 7 gadi atpakaļ
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 gadi atpakaļ
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 gadi atpakaļ
.travis.yml 3f191c3999 Travis CI 7 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 7 gadi atpakaļ
README.md e1f9e8541a README: Added Travis badge 7 gadi atpakaļ
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 gadi atpakaļ
package.json 0949e59f3a r94 7 gadi atpakaļ
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases