Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 94af250d0d WebGLRenderer: Firefox deprecating MOZ_WEBGL_compressed_texture_pvrtc. 11 tahun lalu
build 45c901461c Updated builds. 11 tahun lalu
docs 821eb53cc9 Typo in GridHelper docs 11 tahun lalu
editor 0ea690472f Editor.Viewport: Simplified getIntersects(). 11 tahun lalu
examples 9171dc3ff6 TransformControls: Removed objectChange event. MouseUp event makes it redundant. 11 tahun lalu
src 94af250d0d WebGLRenderer: Firefox deprecating MOZ_WEBGL_compressed_texture_pvrtc. 11 tahun lalu
test 99b7e5311a Fix coding style 11 tahun lalu
utils 662eaa17f1 Moved CanvasRenderer to examples folder. 11 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE 4857e75774 Update LICENSE 11 tahun lalu
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 tahun lalu
bower.json cbb711950d r68 11 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases