Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 94b528078d Merge pull request #17036 from gonnavis/Docs_ExtrudeGeometry_Curve 6 éve
.github 116c18d687 r106 6 éve
build d5607173be Updated builds. 6 éve
docs 0c86bc1db7 ExtrudeGeometry's extrudePath should be Curve not CurvePath 6 éve
editor 74fdf54767 JSM: Added module and TS file for WebVR. 6 éve
examples 865b94a7c6 Change to module, add example to files list 6 éve
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 éve
src 94b528078d Merge pull request #17036 from gonnavis/Docs_ExtrudeGeometry_Curve 6 éve
test ef64070122 OrbitControls: revert 6 éve
utils 74fdf54767 JSM: Added module and TS file for WebVR. 6 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
.travis.yml 294d4b291a Tests against latest node 7 éve
LICENSE 3b38509773 Update LICENSE 6 éve
README.md 09f0fb45a5 Fix typo 6 éve
package-lock.json de300df706 Adding @typescript packages back to try to make Travis happy. 6 éve
package.json 159a40648e Bumped npm version. 6 éve
rollup-examples.config.js 3bac627f55 Clean up. 6 éve
rollup.config.js ab130804c7 Added missing constant to build config. 6 éve

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases