Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

makc 94cb80c12c fixes #10380 před 8 roky
.github 97c27038df Update ISSUE_TEMPLATE.md před 8 roky
build e67b28f013 Updated builds. před 8 roky
docs e704755613 Merge pull request #10378 from looeee/docs/RectAreaLight/add před 8 roky
editor 7b666bfd04 tern-threejs: Correct format před 8 roky
examples 94cb80c12c fixes #10380 před 8 roky
src e704755613 Merge pull request #10378 from looeee/docs/RectAreaLight/add před 8 roky
test 6acfc12d61 Clean up. před 8 roky
utils 3e342c1574 Blender exporter: Fix reference to missing constant před 8 roky
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 před 10 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE c2e049403f Update LICENSE před 9 roky
README.md 4704a6e148 add badging to README.md (#9992) před 8 roky
package.json 3ac9be75e2 r83 před 8 roky
rollup.config.js d57c586695 Renamed three.modules.js to three.module.js. See #10347. před 8 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases