geometry_cube.html 4.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  19. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. setInterval(loop, 1000/60);
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. var info = document.createElement( 'div' );
  37. info.style.position = 'absolute';
  38. info.style.top = '10px';
  39. info.style.width = '100%';
  40. info.style.textAlign = 'center';
  41. info.innerHTML = 'Drag to spin the cube';
  42. container.appendChild( info );
  43. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.y = 150;
  45. camera.position.z = 500;
  46. camera.target.position.y = 150;
  47. scene = new THREE.Scene();
  48. // Cube
  49. var materials = [];
  50. for ( var i = 0; i < 6; i ++ ) {
  51. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ] );
  52. }
  53. cube = new THREE.Mesh( new Cube( 200, 200, 200, 1, 1, materials ), new THREE.MeshFaceMaterial() );
  54. cube.position.y = 150;
  55. cube.overdraw = true;
  56. scene.addObject( cube );
  57. // Plane
  58. plane = new THREE.Mesh( new Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
  59. plane.rotation.x = -90 * ( Math.PI / 180 );
  60. plane.overdraw = true;
  61. scene.addObject( plane );
  62. renderer = new THREE.CanvasRenderer();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild( renderer.domElement );
  65. stats = new Stats();
  66. stats.domElement.style.position = 'absolute';
  67. stats.domElement.style.top = '0px';
  68. container.appendChild( stats.domElement );
  69. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  70. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  71. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  72. }
  73. //
  74. function onDocumentMouseDown( event ) {
  75. event.preventDefault();
  76. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  77. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  78. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  79. mouseXOnMouseDown = event.clientX - windowHalfX;
  80. targetRotationOnMouseDown = targetRotation;
  81. }
  82. function onDocumentMouseMove( event ) {
  83. mouseX = event.clientX - windowHalfX;
  84. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  85. }
  86. function onDocumentMouseUp( event ) {
  87. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  88. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  89. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  90. }
  91. function onDocumentMouseOut( event ) {
  92. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  93. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  94. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  95. }
  96. function onDocumentTouchStart( event ) {
  97. if ( event.touches.length == 1 ) {
  98. event.preventDefault();
  99. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  100. targetRotationOnMouseDown = targetRotation;
  101. }
  102. }
  103. function onDocumentTouchMove( event ) {
  104. if ( event.touches.length == 1 ) {
  105. event.preventDefault();
  106. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  107. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  108. }
  109. }
  110. //
  111. function loop() {
  112. plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
  113. renderer.render(scene, camera);
  114. stats.update();
  115. }
  116. </script>
  117. </body>
  118. </html>