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- #!BPY
- # Based on Anthony D'Agostino (Scorpius)'s Raw Exported provided with Blender
- # and on Mr.doob's and Kikko's Blender 2.5a2 exporter
- # 'http://mrdoob.com', 'http://github.com/kikko'
- """
- Name: 'three.js (.js)...'
- Blender: 245
- Group: 'Export'
- Tooltip: 'Export selected mesh to three.js (.js)'
- """
- __author__ = "George Profenza"
- __url__ = ("disturb", "disturbmedia.com/blog",
- "My blog, http://tomaterial.blogspot.com")
- __version__ = "First File Exporter"
- __bpydoc__ = """\
- Export meshes to mr.doob's three.js 3D Engine.
- Currently supports UVs. If the model doesn't display correctly
- you might need to reverse some normals/do some cleanup.
- More details on the engine here:
- https://github.com/mrdoob/three.js
- Have fun!
- Usage:<br>
- Select a mesh to be exported and go to "File->Export->three.js" .
- """
- # $Id: raw_export.py 14597 2008-04-28 16:09:17Z campbellbarton $
- #
- # +---------------------------------------------------------+
- # | Copyright (c) 2002 Anthony D'Agostino |
- # | http://www.redrival.com/scorpius |
- # | [email protected] |
- # | April 28, 2002 |
- # | Read and write RAW Triangle File Format (*.raw) |
- # +---------------------------------------------------------+
- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #
- # ***** END GPL LICENCE BLOCK *****
- import Blender
- import BPyMesh
- import re
- clean = lambda varStr: re.sub('\W|^(?=\d)','_', varStr)
- def write(filename):
- start = Blender.sys.time()
- if not filename.lower().endswith('.js'):
- filename += '.js'
-
- scn= Blender.Scene.GetCurrent()
- ob= scn.objects.active
- if not ob:
- Blender.Draw.PupMenu('Error%t|Select 1 active object')
- return
-
- file = open(filename, 'wb')
-
- mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn)
- if not mesh:
- Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
- return
-
- mesh.transform(ob.matrixWorld)
-
- #classname = clean(ob.name)
- classname = filename.split('/')[-1].replace('.js','')
-
- file = open(filename, "wb")
-
- file.write('var %s = function () {\n\n' % classname)
- file.write('\tvar scope = this;\n\n')
- file.write('\tTHREE.Geometry.call(this);\n\n')
-
- for v in mesh.verts:
- file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co
-
- file.write('\n')
-
- for f in mesh.faces:
- if len(f.verts) == 3:
- file.write('\tf3( %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y))
- else:
- file.write('\tf4( %d, %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[3].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y))
- face_index_pairs = [ (face, index) for index, face in enumerate(mesh.faces)]
-
- file.write('\n')
- '''
- for f in me.faces:
- if me.faceUV:
- if len(f.verts) == 3:
- file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0][0], 1.0-f.uv[0][1], f.uv[1][0], 1.0-f.uv[1][1], f.uv[2][0], 1.0-f.uv[2][1])
- '''
- for f in mesh.faces:
- if mesh.faceUV:
- if len(f.verts) == 3:
- file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y))
- else:
- file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f);\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y, f.uv[3].x, 1.0 - f.uv[3].y))
-
- file.write('\n')
- file.write('\tfunction v( x, y, z ) {\n\n')
- file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction f3( a, b, c, nx, ny, nz ) {\n\n')
- file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction f4( a, b, c, d, nx, ny, nz ) {\n\n')
- file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction uv( u1, v1, u2, v2, u3, v3, u4, v4 ) {\n\n')
- file.write('\t\tvar uv = [];\n')
- file.write('\t\tuv.push( new THREE.UV( u1, v1 ) );\n')
- file.write('\t\tuv.push( new THREE.UV( u2, v2 ) );\n')
- file.write('\t\tuv.push( new THREE.UV( u3, v3 ) );\n')
- file.write('\t\tif ( u4 && v4 ) uv.push( new THREE.UV( u4, v4 ) );\n')
- file.write('\t\tscope.uvs.push( uv );\n')
- file.write('\t}\n\n')
- file.write('}\n\n')
- file.write('%s.prototype = new THREE.Geometry();\n' % classname)
- file.write('%s.prototype.constructor = %s;' % (classname, classname))
- file.close()
- end = Blender.sys.time()
- def main():
- Blender.Window.FileSelector(write, 'three.js Export', Blender.sys.makename(ext='.js'))
- if __name__=='__main__':
- main()
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