Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley 94fc9fd132 Set scene.background, instead of sphere mesh 6 年 前
.github 5360a81b8c r98 6 年 前
build f20b81ab73 Updated builds. 6 年 前
docs e7b71afceb Merge pull request #15326 from jsantell/scene-background-docs 6 年 前
editor 0685b1f6be WebXR: Updated tokens 6 年 前
examples 94fc9fd132 Set scene.background, instead of sphere mesh 6 年 前
src 26631d0ad8 WebGLBackground: Render background first. 6 年 前
test 02d91338ea Remove JSONLoader from core 6 年 前
utils 02d91338ea Remove JSONLoader from core 6 年 前
.gitattributes 5446f535d1 git should handle the line endings 7 年 前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年 前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年 前
.travis.yml 294d4b291a Tests against latest node 7 年 前
LICENSE 5498e9ec31 Update LICENSE 7 年 前
README.md 4e39dbf418 README: Badges clean up. 6 年 前
package-lock.json 6d15ef5a80 Updated package-lock.json 6 年 前
package.json dfdf633dfd Upgrade dev dependencies 6 年 前
rollup.config.js ecde7386a1 Clean up. 6 年 前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases