Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9603f0c52c Examples: Updated webgl_loader_texture_ktx2 screenshot. 5 yıl önce
.github 440dd96324 r118 5 yıl önce
build 88976c09d7 Updated builds. 5 yıl önce
docs 07f9a12e9e Merge pull request #19746 from mrdoob/donmccurdy-docs-import-maps 5 yıl önce
editor f38deef68a ViewHelper: Make use of invisible DOM element. 5 yıl önce
examples 9603f0c52c Examples: Updated webgl_loader_texture_ktx2 screenshot. 5 yıl önce
files 06bbffed48 Docs: Clean up. 5 yıl önce
src 08e75df68e Clean up 5 yıl önce
test deddef7d2e Merge pull request #19346 from gkjohnson/webglrenderlists-tests 5 yıl önce
utils 787ffe5e81 Zlib: update external library, introduces 'Deflate' 5 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 08bac6a468 cleanup 5 yıl önce
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 yıl önce
LICENSE e122db35fe Update LICENSE 5 yıl önce
README.md 494729ad84 README: Improved cloning copy. 5 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json c898d685b3 Updated package-lock.json 5 yıl önce
package.json ac4c079d28 Updated: Upgrade dependencies. 5 yıl önce

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases