canvas_interactive_voxelpainter.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script>
  21. var container;
  22. var camera, scene, renderer;
  23. var plane;
  24. var mouse, raycaster, isShiftDown = false;
  25. var cubeGeometry = new THREE.BoxGeometry( 50, 50, 50 );
  26. var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
  27. var objects = [];
  28. init();
  29. render();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <a href="javascript:save()">save .png</a>';
  39. container.appendChild( info );
  40. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  41. camera.position.set( 500, 800, 1300 );
  42. camera.lookAt( new THREE.Vector3() );
  43. scene = new THREE.Scene();
  44. // Grid
  45. var size = 500, step = 50;
  46. var geometry = new THREE.Geometry();
  47. for ( var i = - size; i <= size; i += step ) {
  48. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  49. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  50. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  51. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  52. }
  53. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
  54. var line = new THREE.LineSegments( geometry, material );
  55. scene.add( line );
  56. //
  57. raycaster = new THREE.Raycaster();
  58. mouse = new THREE.Vector2();
  59. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  60. geometry.rotateX( - Math.PI / 2 );
  61. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  62. scene.add( plane );
  63. objects.push( plane );
  64. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  65. // Lights
  66. var ambientLight = new THREE.AmbientLight( 0x606060 );
  67. scene.add( ambientLight );
  68. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  69. directionalLight.position.x = Math.random() - 0.5;
  70. directionalLight.position.y = Math.random() - 0.5;
  71. directionalLight.position.z = Math.random() - 0.5;
  72. directionalLight.position.normalize();
  73. scene.add( directionalLight );
  74. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  75. directionalLight.position.x = Math.random() - 0.5;
  76. directionalLight.position.y = Math.random() - 0.5;
  77. directionalLight.position.z = Math.random() - 0.5;
  78. directionalLight.position.normalize();
  79. scene.add( directionalLight );
  80. renderer = new THREE.CanvasRenderer();
  81. renderer.setClearColor( 0xf0f0f0 );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild(renderer.domElement);
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  87. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. render();
  96. }
  97. function onDocumentMouseDown( event ) {
  98. event.preventDefault();
  99. mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
  100. mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
  101. raycaster.setFromCamera( mouse, camera );
  102. var intersects = raycaster.intersectObjects( objects );
  103. if ( intersects.length > 0 ) {
  104. var intersect = intersects[ 0 ];
  105. if ( isShiftDown ) {
  106. if ( intersect.object != plane ) {
  107. scene.remove( intersect.object );
  108. objects.splice( objects.indexOf( intersect.object ), 1 );
  109. }
  110. } else {
  111. var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
  112. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  113. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  114. scene.add( voxel );
  115. objects.push( voxel );
  116. }
  117. render();
  118. }
  119. }
  120. function onDocumentKeyDown( event ) {
  121. switch( event.keyCode ) {
  122. case 16: isShiftDown = true; break;
  123. }
  124. }
  125. function onDocumentKeyUp( event ) {
  126. switch( event.keyCode ) {
  127. case 16: isShiftDown = false; break;
  128. }
  129. }
  130. function save() {
  131. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  132. return false;
  133. }
  134. function render() {
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>