webgl_interactive_draggablecubes.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - draggable cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/TrackballControls.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, controls, scene, renderer;
  23. var objects = [];
  24. var plane = new THREE.Plane();
  25. var raycaster = new THREE.Raycaster();
  26. var mouse = new THREE.Vector2(),
  27. offset = new THREE.Vector3(),
  28. intersection = new THREE.Vector3(),
  29. INTERSECTED, SELECTED;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 1000;
  37. controls = new THREE.TrackballControls( camera );
  38. controls.rotateSpeed = 1.0;
  39. controls.zoomSpeed = 1.2;
  40. controls.panSpeed = 0.8;
  41. controls.noZoom = false;
  42. controls.noPan = false;
  43. controls.staticMoving = true;
  44. controls.dynamicDampingFactor = 0.3;
  45. scene = new THREE.Scene();
  46. scene.add( new THREE.AmbientLight( 0x505050 ) );
  47. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  48. light.position.set( 0, 500, 2000 );
  49. light.castShadow = true;
  50. light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 200, 10000 ) );
  51. light.shadow.bias = - 0.00022;
  52. light.shadow.mapSize.width = 2048;
  53. light.shadow.mapSize.height = 2048;
  54. scene.add( light );
  55. var geometry = new THREE.BoxGeometry( 40, 40, 40 );
  56. for ( var i = 0; i < 200; i ++ ) {
  57. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  58. object.position.x = Math.random() * 1000 - 500;
  59. object.position.y = Math.random() * 600 - 300;
  60. object.position.z = Math.random() * 800 - 400;
  61. object.rotation.x = Math.random() * 2 * Math.PI;
  62. object.rotation.y = Math.random() * 2 * Math.PI;
  63. object.rotation.z = Math.random() * 2 * Math.PI;
  64. object.scale.x = Math.random() * 2 + 1;
  65. object.scale.y = Math.random() * 2 + 1;
  66. object.scale.z = Math.random() * 2 + 1;
  67. object.castShadow = true;
  68. object.receiveShadow = true;
  69. scene.add( object );
  70. objects.push( object );
  71. }
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setClearColor( 0xf0f0f0 );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.sortObjects = false;
  77. renderer.shadowMap.enabled = true;
  78. renderer.shadowMap.type = THREE.PCFShadowMap;
  79. container.appendChild( renderer.domElement );
  80. var info = document.createElement( 'div' );
  81. info.style.position = 'absolute';
  82. info.style.top = '10px';
  83. info.style.width = '100%';
  84. info.style.textAlign = 'center';
  85. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - draggable cubes';
  86. container.appendChild( info );
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  90. renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  91. renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  92. //
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function onDocumentMouseMove( event ) {
  101. event.preventDefault();
  102. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  103. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  104. raycaster.setFromCamera( mouse, camera );
  105. if ( SELECTED ) {
  106. if ( raycaster.ray.intersectPlane( plane, intersection ) ) {
  107. SELECTED.position.copy( intersection.sub( offset ) );
  108. }
  109. return;
  110. }
  111. var intersects = raycaster.intersectObjects( objects );
  112. if ( intersects.length > 0 ) {
  113. if ( INTERSECTED != intersects[ 0 ].object ) {
  114. if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
  115. INTERSECTED = intersects[ 0 ].object;
  116. INTERSECTED.currentHex = INTERSECTED.material.color.getHex();
  117. plane.setFromNormalAndCoplanarPoint(
  118. camera.getWorldDirection( plane.normal ),
  119. INTERSECTED.position );
  120. }
  121. container.style.cursor = 'pointer';
  122. } else {
  123. if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
  124. INTERSECTED = null;
  125. container.style.cursor = 'auto';
  126. }
  127. }
  128. function onDocumentMouseDown( event ) {
  129. event.preventDefault();
  130. raycaster.setFromCamera( mouse, camera );
  131. var intersects = raycaster.intersectObjects( objects );
  132. if ( intersects.length > 0 ) {
  133. controls.enabled = false;
  134. SELECTED = intersects[ 0 ].object;
  135. if ( raycaster.ray.intersectPlane( plane, intersection ) ) {
  136. offset.copy( intersection ).sub( SELECTED.position );
  137. }
  138. container.style.cursor = 'move';
  139. }
  140. }
  141. function onDocumentMouseUp( event ) {
  142. event.preventDefault();
  143. controls.enabled = true;
  144. if ( INTERSECTED ) {
  145. SELECTED = null;
  146. }
  147. container.style.cursor = 'auto';
  148. }
  149. //
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. render();
  153. stats.update();
  154. }
  155. function render() {
  156. controls.update();
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>