Commit History

Author SHA1 Message Date
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 years ago
  Mr.doob 173caa387a stats.js usage clean up 9 years ago
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 years ago
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mugen87 63cfba0cf9 Examples: Cleanup 9 years ago
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 years ago
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 years ago
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 years ago
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 years ago
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 years ago
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 years ago
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 years ago
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 years ago
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 years ago
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 years ago
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
  Mr.doob feffb88f1e Includes to editor and examples. 13 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 632b0f8e0c HTML correctness. 13 years ago
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 years ago
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 years ago