Nicolas Rannou
|
7ff4c74c81
improve draggable cubes example
|
9 years ago |
Mr.doob
|
173caa387a
stats.js usage clean up
|
9 years ago |
Mr.doob
|
ebf272066c
Fixed examples that relied in custom LightShadows. See #7690.
|
9 years ago |
WestLangley
|
f70369a928
Examples: three.min.js -> three.js
|
9 years ago |
Mugen87
|
63cfba0cf9
Examples: Cleanup
|
9 years ago |
Mr.doob
|
2a91fef346
shadowDarkness clean up.
|
9 years ago |
dubejf
|
83f774cd2b
Use Raycaster.setFromCamera() method
|
10 years ago |
Mr.doob
|
c062737cc5
Fixed examples that relied on raycasting invisible objects.
|
10 years ago |
Mr.doob
|
66d3eb0d36
Updated shadowMap calls.
|
10 years ago |
Ben Houston
|
6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
|
10 years ago |
WestLangley
|
bda2f09c86
Updating code to use Raycaster.setFromCamera() method
|
10 years ago |
Mr.doob
|
2761f1b161
Examples: Added setPixelRatio(). See #5627.
|
10 years ago |
Mr.doob
|
ec3259270c
Updated examples that could use PlaneBufferGeometry.
|
10 years ago |
Mr.doob
|
61b7c68a03
Updated examples using Projector.(un)projectVector.
|
10 years ago |
Mr.doob
|
9989f380fd
Renamed all CubeGeometry instances.
|
11 years ago |
Mr.doob
|
4fc7543431
Fixed examples that relied on transparent background.
|
11 years ago |
Mr.doob
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
|
12 years ago |
Ben Houston
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
12 years ago |
alteredq
|
7af978c4af
Merged @MiiBond's shadow map bilinear filtering.
|
12 years ago |
Ben Houston
|
70a5576061
Rename variable ray -> raycaster in examples to reflect class name change.
|
12 years ago |
Ben Houston
|
e6f509baf6
rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729)
|
12 years ago |
MiiBond
|
0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
|
12 years ago |
Mr.doob
|
feffb88f1e
Includes to editor and examples.
|
13 years ago |
Mr.doob
|
2d3e2adcf3
Updated to latest stats.js and moved libs to js/libs.
|
13 years ago |
Mr.doob
|
a408841c61
Changed three.js link in examples.
|
13 years ago |
Mr.doob
|
a5a00cc52a
Updated examples with three.min.js include. Closes #2229.
|
13 years ago |
Mr.doob
|
d06aa42e68
Removed unneded scene.add( camera ) from the examples.
|
13 years ago |
Mr.doob
|
632b0f8e0c
HTML correctness.
|
13 years ago |
Mr.doob
|
686c8eff10
Reverted PlaneGeometry XY to XZ change.
|
13 years ago |
alteredq
|
4dbff6d829
More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera.
|
13 years ago |