Commit History

作者 SHA1 備註 提交日期
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 年之前
  Mr.doob 173caa387a stats.js usage clean up 9 年之前
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 年之前
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 年之前
  Mugen87 63cfba0cf9 Examples: Cleanup 9 年之前
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 年之前
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 年之前
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 年之前
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 年之前
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 年之前
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 年之前
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 年之前
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 年之前
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 年之前
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 年之前
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 年之前
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 年之前
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 年之前
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 年之前
  Mr.doob feffb88f1e Includes to editor and examples. 13 年之前
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 年之前
  Mr.doob a408841c61 Changed three.js link in examples. 13 年之前
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 年之前
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 年之前
  Mr.doob 632b0f8e0c HTML correctness. 13 年之前
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 年之前
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 年之前