Historia zmian

Autor SHA1 Wiadomość Data
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 lat temu
  Mr.doob 173caa387a stats.js usage clean up 9 lat temu
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 lat temu
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 lat temu
  Mugen87 63cfba0cf9 Examples: Cleanup 9 lat temu
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 lat temu
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 lat temu
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 lat temu
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 lat temu
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 lat temu
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 lat temu
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 lat temu
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 lat temu
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 lat temu
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 lat temu
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 lat temu
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 lat temu
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 lat temu
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 lat temu
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 lat temu
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 lat temu
  Mr.doob feffb88f1e Includes to editor and examples. 13 lat temu
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 lat temu
  Mr.doob a408841c61 Changed three.js link in examples. 13 lat temu
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 lat temu
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 lat temu
  Mr.doob 632b0f8e0c HTML correctness. 13 lat temu
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 lat temu
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 lat temu