تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 سال پیش
  Mr.doob 173caa387a stats.js usage clean up 9 سال پیش
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 سال پیش
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 سال پیش
  Mugen87 63cfba0cf9 Examples: Cleanup 9 سال پیش
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 سال پیش
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 سال پیش
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 سال پیش
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 سال پیش
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 سال پیش
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 سال پیش
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 سال پیش
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 سال پیش
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 سال پیش
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 سال پیش
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 سال پیش
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 سال پیش
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 سال پیش
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 سال پیش
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 سال پیش
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 سال پیش
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 سال پیش
  Mr.doob feffb88f1e Includes to editor and examples. 13 سال پیش
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 سال پیش
  Mr.doob a408841c61 Changed three.js link in examples. 13 سال پیش
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 سال پیش
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 سال پیش
  Mr.doob 632b0f8e0c HTML correctness. 13 سال پیش
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 سال پیش
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 سال پیش