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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 жил өмнө
  Mr.doob 173caa387a stats.js usage clean up 9 жил өмнө
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 жил өмнө
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 жил өмнө
  Mugen87 63cfba0cf9 Examples: Cleanup 9 жил өмнө
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 жил өмнө
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 жил өмнө
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 жил өмнө
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 жил өмнө
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 жил өмнө
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 жил өмнө
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 жил өмнө
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 жил өмнө
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 жил өмнө
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 жил өмнө
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 жил өмнө
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 жил өмнө
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 жил өмнө
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 жил өмнө
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 жил өмнө
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 жил өмнө
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 жил өмнө
  Mr.doob feffb88f1e Includes to editor and examples. 13 жил өмнө
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 жил өмнө
  Mr.doob a408841c61 Changed three.js link in examples. 13 жил өмнө
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 жил өмнө
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 жил өмнө
  Mr.doob 632b0f8e0c HTML correctness. 13 жил өмнө
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 жил өмнө
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 жил өмнө