Commit History

Autor SHA1 Mensaxe Data
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example %!s(int64=9) %!d(string=hai) anos
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Mugen87 63cfba0cf9 Examples: Cleanup %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2a91fef346 shadowDarkness clean up. %!s(int64=9) %!d(string=hai) anos
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method %!s(int64=10) %!d(string=hai) anos
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 66d3eb0d36 Updated shadowMap calls. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 %!s(int64=10) %!d(string=hai) anos
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. %!s(int64=11) %!d(string=hai) anos
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. %!s(int64=12) %!d(string=hai) anos
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. %!s(int64=12) %!d(string=hai) anos
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. %!s(int64=12) %!d(string=hai) anos
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) %!s(int64=12) %!d(string=hai) anos
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. %!s(int64=12) %!d(string=hai) anos
  Mr.doob feffb88f1e Includes to editor and examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. %!s(int64=13) %!d(string=hai) anos
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. %!s(int64=13) %!d(string=hai) anos