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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - dynamic cube reflection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background: #000;
- color: #333;
- padding: 0;
- margin: 0;
- overflow: hidden;
- font-family: georgia;
- font-size:1em;
- text-align: center;
- }
- a { color: white }
- #info { position: absolute; top: 10px; width: 100%; }
- #container { position: absolute; top: 0px; }
- #footer { position: absolute; bottom: 10px; width: 100%; }
- .h { color: skyblue }
- .c { display: inline; margin-left: 1em }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - webgl dynamic cube reflection demo -
- veyron by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a> -
- gallardo by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>
- </div>
- <div id="footer">
- cars control: <span class="h">WASD</span> / <span class="h">arrows</span>
- <div class="c">cameras: <span class="h">1</span> / <span class="h">2</span> / <span class="h">3</span> / <span class="h">4</span>
- / <span class="h">5</span> / <span class="h">6</span>
- </div>
- <div class="c">
- day / night: <span class="h">n</span>
- </div>
- <div class="c">
- motion blur: <span class="h">b</span>
- </div>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/BinaryLoader.js"></script>
- <script src="js/shaders/BleachBypassShader.js"></script>
- <script src="js/shaders/BlendShader.js"></script>
- <script src="js/shaders/ConvolutionShader.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/FXAAShader.js"></script>
- <script src="js/shaders/HorizontalTiltShiftShader.js"></script>
- <script src="js/shaders/VerticalTiltShiftShader.js"></script>
- <script src="js/shaders/TriangleBlurShader.js"></script>
- <script src="js/shaders/VignetteShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/BloomPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/postprocessing/SavePass.js"></script>
- <script src="js/Car.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var FOLLOW_CAMERA = false;
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var SHADOW_MAP_WIDTH = 1024, SHADOW_MAP_HEIGHT = 1024;
- var container, stats;
- var camera, cameraTarget, scene, renderer;
- var renderTarget;
- var spotLight, ambientLight;
- var cubeCamera;
- var clock = new THREE.Clock();
- var controlsGallardo = {
- moveForward: false,
- moveBackward: false,
- moveLeft: false,
- moveRight: false
- };
- var controlsVeyron = {
- moveForward: false,
- moveBackward: false,
- moveLeft: false,
- moveRight: false
- };
- var mlib;
- var gallardo, veyron, currentCar;
- var effectDirt, hblur, vblur, effectBloom, effectKeep, effectBlend, effectFXAA;
- var config = {
- "veyron" : { r: 0.5, model: null, backCam: new THREE.Vector3( 550, 100, -1000 ) },
- "gallardo" : { r: 0.35, model: null, backCam: new THREE.Vector3( 550, 0, -1500 ) }
- };
- var flareA, flareB;
- var sprites = [];
- var ground, groundBasic;
- var blur = false;
- var v = 0.9, vdir = 1;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 18, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.set( 3000, 0, 3000 );
- cameraTarget = new THREE.Vector3();
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xffffff, 3000, 10000 );
- scene.fog.color.setHSL( 0.51, 0.6, 0.6 );
- createScene();
- // LIGHTS
- ambientLight = new THREE.AmbientLight( 0x555555 );
- scene.add( ambientLight );
- spotLight = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI/2 );
- spotLight.position.set( 0, 1800, 1500 );
- spotLight.target.position.set( 0, 0, 0 );
- spotLight.castShadow = true;
- spotLight.shadow.camera.near = 100;
- spotLight.shadow.camera.far = camera.far;
- spotLight.shadow.camera.fov = 50;
- spotLight.shadow.bias = -0.00125;
- spotLight.shadow.mapSize.width = SHADOW_MAP_WIDTH;
- spotLight.shadow.mapSize.height = SHADOW_MAP_HEIGHT;
- scene.add( spotLight );
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setClearColor( scene.fog.color );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( renderer.domElement );
- // SHADOW
- renderer.shadowMap.renderReverseSided = false;
- renderer.shadowMap.enabled = true;
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- // CUBE CAMERA
- cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
- scene.add( cubeCamera );
- // MATERIALS
- var cubeTexture = cubeCamera.renderTarget.texture;
- mlib = {
- body: [],
- "Chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeTexture } ),
- "Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: cubeTexture } ),
- "Black rough": new THREE.MeshLambertMaterial( { color: 0x050505, } ),
- "Dark glass": new THREE.MeshLambertMaterial( { color: 0x101020, envMap: cubeTexture, opacity: 0.5, transparent: true } ),
- "Orange glass": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
- "Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
- "Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: cubeTexture, combine: THREE.MultiplyOperation } ),
- "Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: cubeTexture, combine: THREE.MultiplyOperation } )
- };
- mlib.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0x883300, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
- mlib.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x113355, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
- mlib.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
- mlib.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
- mlib.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
- mlib.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular: 0xffaaaa, envMap: cubeTexture, combine: THREE.MultiplyOperation } ) ] );
- mlib.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular: 0xbbaa99, shininess: 50, envMap: cubeTexture, combine: THREE.MultiplyOperation } ) ] );
- mlib.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular: 0xee6600, shininess: 10, envMap: cubeTexture, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
- mlib.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, envMap: cubeTexture, combine: THREE.MultiplyOperation } ) ] );
- // FLARES
- var textureLoader = new THREE.TextureLoader();
- flareA = textureLoader.load( "textures/lensflare2.jpg" );
- flareB = textureLoader.load( "textures/lensflare0.png" );
- // CARS - VEYRON
- veyron = new THREE.Car();
- veyron.modelScale = 3;
- veyron.backWheelOffset = 2;
- veyron.callback = function( object ) {
- addCar( object, -300, -215, 0, 0 );
- setMaterialsVeyron( object );
- var sa = 2, sb = 5;
- var params = {
- "a" : { map: flareA, color: 0xffffff, blending: THREE.AdditiveBlending },
- "b" : { map: flareB, color: 0xffffff, blending: THREE.AdditiveBlending },
- "ar" : { map: flareA, color: 0xff0000, blending: THREE.AdditiveBlending },
- "br" : { map: flareB, color: 0xff0000, blending: THREE.AdditiveBlending }
- };
- var flares = [
- // front
- [ "a", sa, [ 47, 38, 120 ] ], [ "a", sa, [ 40, 38, 120 ] ], [ "a", sa, [ 32, 38, 122 ] ],
- [ "b", sb, [ 47, 38, 120 ] ], [ "b", sb, [ 40, 38, 120 ] ], [ "b", sb, [ 32, 38, 122 ] ],
- [ "a", sa, [ -47, 38, 120 ] ], [ "a", sa, [ -40, 38, 120 ] ], [ "a", sa, [ -32, 38, 122 ] ],
- [ "b", sb, [ -47, 38, 120 ] ], [ "b", sb, [ -40, 38, 120 ] ], [ "b", sb, [ -32, 38, 122 ] ],
- // back
- [ "ar", sa, [ 22, 50, -123 ] ], [ "ar", sa, [ 32, 49, -123 ] ],
- [ "br", sb, [ 22, 50, -123 ] ], [ "br", sb, [ 32, 49, -123 ] ],
- [ "ar", sa, [ -22, 50, -123 ] ], [ "ar", sa, [ -32, 49, -123 ] ],
- [ "br", sb, [ -22, 50, -123 ] ], [ "br", sb, [ -32, 49, -123 ] ],
- ];
- for ( var i = 0; i < flares.length; i ++ ) {
- var p = params[ flares[ i ][ 0 ] ];
- var s = flares[ i ][ 1 ];
- var x = flares[ i ][ 2 ][ 0 ];
- var y = flares[ i ][ 2 ][ 1 ];
- var z = flares[ i ][ 2 ][ 2 ];
- var material = new THREE.SpriteMaterial( p );
- var sprite = new THREE.Sprite( material );
- var spriteWidth = 128;
- var spriteHeight = 128;
- sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
- sprite.position.set( x, y, z );
- object.bodyMesh.add( sprite );
- sprites.push( sprite );
- }
- };
- veyron.loadPartsBinary( "obj/veyron/parts/veyron_body_bin.js", "obj/veyron/parts/veyron_wheel_bin.js" );
- // CARS - GALLARDO
- gallardo = new THREE.Car();
- gallardo.modelScale = 2;
- gallardo.backWheelOffset = 45;
- gallardo.callback = function( object ) {
- addCar( object, 300, -110, 0, -110 );
- setMaterialsGallardo( object );
- var sa = 2, sb = 5;
- var params = {
- "a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
- "b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
- "ar" : { map: flareA, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending },
- "br" : { map: flareB, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending }
- };
- var flares = [
- // front
- [ "a", sa, [ 70, 10, 160 ] ], [ "a", sa, [ 66, -1, 175 ] ], [ "a", sa, [ 66, -1, 165 ] ],
- [ "b", sb, [ 70, 10, 160 ] ], [ "b", sb, [ 66, -1, 175 ] ], [ "b", sb, [ 66, -1, 165 ] ],
- [ "a", sa, [ -70, 10, 160 ] ], [ "a", sa, [ -66, -1, 175 ] ], [ "a", sa, [ -66, -1, 165 ] ],
- [ "b", sb, [ -70, 10, 160 ] ], [ "b", sb, [ -66, -1, 175 ] ], [ "b", sb, [ -66, -1, 165 ] ],
- // back
- [ "ar", sa, [ 61, 19, -185 ] ], [ "ar", sa, [ 55, 19, -185 ] ],
- [ "br", sb, [ 61, 19, -185 ] ], [ "br", sb, [ 55, 19, -185 ] ],
- [ "ar", sa, [ -61, 19, -185 ] ], [ "ar", sa, [ -55, 19, -185 ] ],
- [ "br", sb, [ -61, 19, -185 ] ], [ "br", sb, [ -55, 19, -185 ] ],
- ];
- for ( var i = 0; i < flares.length; i ++ ) {
- var p = params[ flares[ i ][ 0 ] ];
- var s = flares[ i ][ 1 ];
- var x = flares[ i ][ 2 ][ 0 ];
- var y = flares[ i ][ 2 ][ 1 ];
- var z = flares[ i ][ 2 ][ 2 ];
- var material = new THREE.SpriteMaterial( p );
- var sprite = new THREE.Sprite( material );
- var spriteWidth = 128;
- var spriteHeight = 128;
- sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
- sprite.position.set( x, y, z );
- object.bodyMesh.add( sprite );
- sprites.push( sprite );
- }
- };
- gallardo.loadPartsBinary( "obj/gallardo/parts/gallardo_body_bin.js", "obj/gallardo/parts/gallardo_wheel_bin.js" );
- //
- config[ "gallardo" ].model = gallardo;
- config[ "veyron" ].model = veyron;
- currentCar = gallardo;
- // EVENTS
- document.addEventListener( 'keydown', onKeyDown, false );
- document.addEventListener( 'keyup', onKeyUp, false );
- window.addEventListener( 'resize', onWindowResize, false );
- // POSTPROCESSING
- renderer.autoClear = false;
- var renderTargetParameters = {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBFormat,
- stencilBuffer: false
- };
- renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
- effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
- effectBlend = new THREE.ShaderPass( THREE.BlendShader, "tDiffuse1" );
- effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
- var effectVignette = new THREE.ShaderPass( THREE.VignetteShader );
- var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
- effectBloom = new THREE.BloomPass( 0.75 );
- effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
- // tilt shift
- hblur = new THREE.ShaderPass( THREE.HorizontalTiltShiftShader );
- vblur = new THREE.ShaderPass( THREE.VerticalTiltShiftShader );
- var bluriness = 7;
- hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
- vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
- if ( FOLLOW_CAMERA ) {
- if ( currentCar == gallardo ) {
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "gallardo" ];
- } else if ( currentCar == veyron ) {
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "veyron" ];
- }
- } else {
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
- }
- effectVignette.uniforms[ "offset" ].value = 1.05;
- effectVignette.uniforms[ "darkness" ].value = 1.5;
- // motion blur
- effectBlend.uniforms[ 'tDiffuse2' ].value = effectSave.renderTarget.texture;
- effectBlend.uniforms[ 'mixRatio' ].value = 0.65;
- var renderModel = new THREE.RenderPass( scene, camera );
- effectVignette.renderToScreen = true;
- composer = new THREE.EffectComposer( renderer, renderTarget );
- composer.addPass( renderModel );
- composer.addPass( effectFXAA );
- composer.addPass( effectBlend );
- composer.addPass( effectSave );
- composer.addPass( effectBloom );
- composer.addPass( effectBleach );
- composer.addPass( hblur );
- composer.addPass( vblur );
- composer.addPass( effectVignette );
- }
- //
- function setSpritesOpacity( opacity ) {
- for ( var i = 0; i < sprites.length; i ++ ) {
- sprites[ i ].material.opacity = opacity;
- }
- }
- //
- function createScene() {
- // GROUND
- var texture = new THREE.TextureLoader().load( "textures/cube/Park3Med/ny.jpg" );
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set( 50, 50 );
- groundBasic = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texture } );
- groundBasic.color.setHSL( 0.1, 0.9, 0.7 );
- ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 50000, 50000 ), groundBasic );
- ground.position.y = - 215;
- ground.rotation.x = - Math.PI / 2;
- scene.add( ground );
- ground.castShadow = false;
- ground.receiveShadow = true;
- // OBJECTS
- var cylinderGeometry = new THREE.CylinderGeometry( 2, 50, 1000, 32 );
- var sphereGeometry = new THREE.SphereGeometry( 100, 32, 16 );
- var sy1 = -500 + 38;
- var sy2 = -88;
- addObject( cylinderGeometry, 0xff0000, 1500, 250, 0, sy1 );
- addObject( cylinderGeometry, 0xffaa00, -1500, 250, 0, sy1 );
- addObject( cylinderGeometry, 0x00ff00, 0, 250, 1500, sy1 );
- addObject( cylinderGeometry, 0x00ffaa, 0, 250, -1500, sy1 );
- addObject( sphereGeometry, 0xff0000, 1500, -125, 200, sy2 );
- addObject( sphereGeometry, 0xffaa00, -1500, -125, 200, sy2 );
- addObject( sphereGeometry, 0x00ff00, 200, -125, 1500, sy2 );
- addObject( sphereGeometry, 0x00ffaa, 200, -125, -1500, sy2 );
- }
- //
- var canvas = document.createElement( 'canvas' );
- canvas.width = 128;
- canvas.height = 128;
- var context = canvas.getContext( '2d' );
- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
- gradient.addColorStop( 0.1, 'rgba(0,0,0,1)' );
- gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
- context.fillStyle = gradient;
- context.fillRect( 0, 0, canvas.width, canvas.height );
- //
- var shadowTexture = new THREE.CanvasTexture( canvas );
- var shadowPlane = new THREE.PlaneBufferGeometry( 400, 400 );
- var shadowMaterial = new THREE.MeshBasicMaterial( {
- opacity: 0.35, transparent: true, map: shadowTexture,
- polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
- } );
- function addObject( geometry, color, x, y, z, sy ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: color } ) );
- object.position.set( x, y, z );
- object.castShadow = true;
- object.receiveShadow = true;
- scene.add( object );
- var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
- shadow.position.y = sy;
- shadow.rotation.x = - Math.PI / 2;
- object.add( shadow );
- }
- //
- function generateDropShadowTexture( object, width, height, bluriness ) {
- var renderTargetParameters = {
- minFilter: THREE.LinearMipmapLinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBAFormat,
- stencilBuffer: false
- };
- var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
- var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );
- var shadowGeometry = object.geometry.clone();
- var shadowObject = new THREE.Mesh( shadowGeometry, shadowMaterial );
- var shadowScene = new THREE.Scene();
- shadowScene.add( shadowObject );
- shadowObject.geometry.computeBoundingBox();
- var bb = shadowObject.geometry.boundingBox;
- var dimensions = new THREE.Vector3();
- dimensions.subVectors( bb.max, bb.min );
- var margin = 0.15,
- width = dimensions.z,
- height = dimensions.x,
- depth = dimensions.y,
- left = bb.min.z - margin * width,
- right = bb.max.z + margin * width,
- top = bb.max.x + margin * height,
- bottom = bb.min.x - margin * height,
- near = bb.max.y + margin * depth,
- far = bb.min.y - margin * depth;
- var topCamera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
- topCamera.position.y = bb.max.y;
- topCamera.lookAt( shadowScene.position );
- shadowScene.add( topCamera );
- var renderShadow = new THREE.RenderPass( shadowScene, topCamera );
- var blurShader = THREE.TriangleBlurShader;
- var effectBlurX = new THREE.ShaderPass( blurShader, 'texture' );
- var effectBlurY = new THREE.ShaderPass( blurShader, 'texture' );
- renderShadow.clearColor = new THREE.Color( 0x000000 );
- renderShadow.clearAlpha = 0;
- var blurAmountX = bluriness / width;
- var blurAmountY = bluriness / height;
- effectBlurX.uniforms[ 'delta' ].value = new THREE.Vector2( blurAmountX, 0 );
- effectBlurY.uniforms[ 'delta' ].value = new THREE.Vector2( 0, blurAmountY );
- var shadowComposer = new THREE.EffectComposer( renderer, shadowTarget );
- shadowComposer.addPass( renderShadow );
- shadowComposer.addPass( effectBlurX );
- shadowComposer.addPass( effectBlurY );
- renderer.clear();
- shadowComposer.render( 0.1 );
- return shadowTarget;
- }
- //
- function addCar( object, x, y, z, s ) {
- object.root.position.set( x, y, z );
- scene.add( object.root );
- object.enableShadows( true );
- if ( FOLLOW_CAMERA && object == currentCar ) {
- object.root.add( camera );
- camera.position.set( 350, 500, 2200 );
- //camera.position.set( 0, 3000, -500 );
- cameraTarget.z = 500;
- cameraTarget.y = 150;
- camera.lookAt( cameraTarget );
- }
- var shadowTexture = generateDropShadowTexture( object.bodyMesh, 64, 32, 15 );
- object.bodyMesh.geometry.computeBoundingBox();
- var bb = object.bodyMesh.geometry.boundingBox;
- var ss = object.modelScale * 1.1;
- var shadowWidth = ss * ( bb.max.z - bb.min.z );
- var shadowHeight = 1.25 * ss * ( bb.max.x - bb.min.x );
- var shadowPlane = new THREE.PlaneBufferGeometry( shadowWidth, shadowHeight );
- var shadowMaterial = new THREE.MeshBasicMaterial( {
- color: 0xffffff, opacity: 0.5, transparent: true, map: shadowTexture.texture,
- polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
- } );
- var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
- shadow.position.y = s + 10;
- shadow.rotation.x = - Math.PI / 2;
- shadow.rotation.z = Math.PI / 2;
- object.root.add( shadow );
- }
- //
- function setCurrentCar( car, cameraType ) {
- var oldCar = currentCar;
- currentCar = config[ car ].model;
- if ( cameraType == "front" || cameraType == "back" ) {
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = config[ car ].r;
- FOLLOW_CAMERA = true;
- oldCar.root.remove( camera );
- currentCar.root.add( camera );
- if ( cameraType == "front" ) {
- camera.position.set( 350, 500, 2200 );
- } else if ( cameraType == "back" ) {
- camera.position.copy( config[ car ].backCam );
- }
- cameraTarget.set( 0, 150, 500 );
- } else {
- FOLLOW_CAMERA = false;
- oldCar.root.remove( camera );
- camera.position.set( 2000, 0, 2000 );
- cameraTarget.set( 0, 0, 0 );
- spotLight.position.set( 0, 1800, 1500 );
- hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
- }
- }
- //
- function onWindowResize( event ) {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- composer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- hblur.uniforms[ 'h' ].value = 10.75 / SCREEN_WIDTH;
- vblur.uniforms[ 'v' ].value = 10.75 / SCREEN_HEIGHT;
- effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
- }
- //
- function onKeyDown ( event ) {
- switch( event.keyCode ) {
- case 38: /*up*/ controlsGallardo.moveForward = true; break;
- case 87: /*W*/ controlsVeyron.moveForward = true; break;
- case 40: /*down*/controlsGallardo.moveBackward = true; break;
- case 83: /*S*/ controlsVeyron.moveBackward = true; break;
- case 37: /*left*/controlsGallardo.moveLeft = true; break;
- case 65: /*A*/ controlsVeyron.moveLeft = true; break;
- case 39: /*right*/controlsGallardo.moveRight = true; break;
- case 68: /*D*/ controlsVeyron.moveRight = true; break;
- case 49: /*1*/ setCurrentCar( "gallardo", "center" ); break;
- case 50: /*2*/ setCurrentCar( "veyron", "center" ); break;
- case 51: /*3*/ setCurrentCar( "gallardo", "front" ); break;
- case 52: /*4*/ setCurrentCar( "veyron", "front" ); break;
- case 53: /*5*/ setCurrentCar( "gallardo", "back" ); break;
- case 54: /*6*/ setCurrentCar( "veyron", "back" ); break;
- case 78: /*N*/ vdir *= -1; break;
- case 66: /*B*/ blur = !blur; break;
- }
- }
- function onKeyUp ( event ) {
- switch( event.keyCode ) {
- case 38: /*up*/controlsGallardo.moveForward = false; break;
- case 87: /*W*/ controlsVeyron.moveForward = false; break;
- case 40: /*down*/controlsGallardo.moveBackward = false; break;
- case 83: /*S*/ controlsVeyron.moveBackward = false; break;
- case 37: /*left*/controlsGallardo.moveLeft = false; break;
- case 65: /*A*/ controlsVeyron.moveLeft = false; break;
- case 39: /*right*/controlsGallardo.moveRight = false; break;
- case 68: /*D*/ controlsVeyron.moveRight = false; break;
- }
- }
- //
- function setMaterialsGallardo( car ) {
- // BODY
- var materials = car.bodyMaterials;
- materials[ 0 ] = mlib.body[ 0 ][ 1 ]; // body
- materials[ 1 ] = mlib[ "Dark chrome" ]; // front under lights, back
- // WHEELS
- materials = car.wheelMaterials;
- materials[ 0 ] = mlib[ "Chrome" ]; // insides
- materials[ 1 ] = mlib[ "Black rough" ]; // tire
- }
- function setMaterialsVeyron( car ) {
- // 0 - top, front center, back sides
- // 1 - front sides
- // 2 - engine
- // 3 - small chrome things
- // 4 - backlights
- // 5 - back signals
- // 6 - bottom, interior
- // 7 - windshield
- // BODY
- var materials = car.bodyMaterials;
- materials[ 0 ] = mlib[ "Black metal" ]; // top, front center, back sides
- materials[ 1 ] = mlib[ "Chrome" ]; // front sides
- materials[ 2 ] = mlib[ "Chrome" ]; // engine
- materials[ 3 ] = mlib[ "Dark chrome" ]; // small chrome things
- materials[ 4 ] = mlib[ "Red glass" ]; // backlights
- materials[ 5 ] = mlib[ "Orange glass" ]; // back signals
- materials[ 6 ] = mlib[ "Black rough" ]; // bottom, interior
- materials[ 7 ] = mlib[ "Dark glass" ]; // windshield
- // WHEELS
- materials = car.wheelMaterials;
- materials[ 0 ] = mlib[ "Chrome" ]; // insides
- materials[ 1 ] = mlib[ "Black rough" ]; // tire
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- // day / night
- v = THREE.Math.clamp( v + 0.5 * delta * vdir, 0.1, 0.9 );
- scene.fog.color.setHSL( 0.51, 0.5, v * 0.75 );
- renderer.setClearColor( scene.fog.color );
- var vnorm = ( v - 0.05 ) / ( 0.9 - 0.05 );
- if ( vnorm < 0.3 ) {
- setSpritesOpacity( 1 - v / 0.3 );
- } else {
- setSpritesOpacity( 0 );
- }
- if ( veyron.loaded ) {
- veyron.bodyMaterials[ 1 ] = mlib[ "Chrome" ];
- veyron.bodyMaterials[ 2 ] = mlib[ "Chrome" ];
- veyron.wheelMaterials[ 0 ] = mlib[ "Chrome" ];
- }
- if ( gallardo.loaded ) {
- gallardo.wheelMaterials[ 0 ] = mlib[ "Chrome" ];
- }
- effectBloom.copyUniforms[ "opacity" ].value = THREE.Math.mapLinear( vnorm, 0, 1, 1, 0.75 );
- ambientLight.color.setHSL( 0, 0, THREE.Math.mapLinear( vnorm, 0, 1, 0.1, 0.3 ) );
- groundBasic.color.setHSL( 0.1, 0.5, THREE.Math.mapLinear( vnorm, 0, 1, 0.4, 0.65 ) );
- // blur
- if ( blur ) {
- effectSave.enabled = true;
- effectBlend.enabled = true;
- } else {
- effectSave.enabled = false;
- effectBlend.enabled = false;
- }
- // update car model
- veyron.updateCarModel( delta, controlsVeyron );
- gallardo.updateCarModel( delta, controlsGallardo );
- // update camera
- if ( ! FOLLOW_CAMERA ) {
- cameraTarget.x = currentCar.root.position.x;
- cameraTarget.z = currentCar.root.position.z;
- } else {
- spotLight.position.x = currentCar.root.position.x - 500;
- spotLight.position.z = currentCar.root.position.z - 500;
- }
- // update shadows
- spotLight.target.position.x = currentCar.root.position.x;
- spotLight.target.position.z = currentCar.root.position.z;
- // render cube map
- var updateCubemap = true;
- if ( updateCubemap ) {
- veyron.setVisible( false );
- gallardo.setVisible( false );
- cubeCamera.position.copy( currentCar.root.position );
- renderer.autoClear = true;
- cubeCamera.updateCubeMap( renderer, scene );
- veyron.setVisible( true );
- gallardo.setVisible( true );
- }
- // render scene
- renderer.autoClear = false;
- renderer.shadowMap.enabled = true;
- camera.lookAt( cameraTarget );
- renderer.setRenderTarget( null );
- renderer.clear();
- composer.render( 0.1 );
- renderer.shadowMap.enabled = false;
- }
- </script>
- </body>
- </html>
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