Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston (Clara.io) 97c6b2e527 add support for explicit clearColor clearAlpha on ClearPass, as well as the ability to render to screen. (#9154) 9 年之前
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 年之前
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editor f49342d73e Editor: Clean up. 9 年之前
examples 97c6b2e527 add support for explicit clearColor clearAlpha on ClearPass, as well as the ability to render to screen. (#9154) 9 年之前
src db2d026561 Color: Clean up. 9 年之前
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 年之前
utils fc1159a641 Added normal_flip.glsl 9 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE c2e049403f Update LICENSE 9 年之前
README.md 84e6749fa3 Simplified README 9 年之前
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases