Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Fernando Serrano 9889425cf3 Change Line for LineSegments in ObjLoader (#9533) 9 tahun lalu
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) 9 tahun lalu
build 4fbec44656 Updated builds. 9 tahun lalu
docs 2d923caf7d correct length -> count (#9510) 9 tahun lalu
editor 51e25a86fd Clean up. 9 tahun lalu
examples 9889425cf3 Change Line for LineSegments in ObjLoader (#9533) 9 tahun lalu
src 723979c050 BufferGeometry: Set elementNeedsUpdate to false after recreating DirectGeometry. Closes #9359 9 tahun lalu
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 tahun lalu
utils 7a985fe294 fix bug where converter broke when flattening fbx models (#9380) 9 tahun lalu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 tahun lalu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 tahun lalu
LICENSE c2e049403f Update LICENSE 9 tahun lalu
README.md 84e6749fa3 Simplified README 9 tahun lalu
bower.json 635b3e274d Fix bower.json ignores 10 tahun lalu
package.json ff5a0bdb71 update rollup to 0.34.8, to avoid parsing slowdown (#9509) 9 tahun lalu
rollup.config.js 6a76fc4202 Bundle legacy stuff properly (#9519) 9 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases