Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9933f22ff6 TransformControls: Hex instead of css colors. 12 vuotta sitten
build 9692b1a649 r61 12 vuotta sitten
docs 9692b1a649 r61 12 vuotta sitten
editor d5199c5192 Editor: Render only once when adding a scene. 12 vuotta sitten
examples 9933f22ff6 TransformControls: Hex instead of css colors. 12 vuotta sitten
src a463fd2d0a Fix ExtrudeGeometry comments that were copied from TextGeometry 12 vuotta sitten
test 5292d19570 Added tests 12 vuotta sitten
utils 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 vuotta sitten
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 vuotta sitten
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 vuotta sitten
LICENSE eb44ccfc7b Updating copyright year 12 vuotta sitten
README.md ad419d40bd r59 12 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases