Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 99dab100b7 WebVRManager: Add missing window check. See #12461 7 år sedan
.github fbe827183e r87 8 år sedan
build b16b274995 Updated builds. 7 år sedan
docs 47a144acd7 Merge pull request #12512 from kchapelier/prwmloader-doc 7 år sedan
editor 31bedc5f35 Editor: Added project title. 7 år sedan
examples 683956a287 Merge pull request #12556 from Itee/CleanXLoader 7 år sedan
src 99dab100b7 WebVRManager: Add missing window check. See #12461 7 år sedan
test 8711dac39f Merge pull request #11259 from donmccurdy/feat-loading-manager-transforms 8 år sedan
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 8 år sedan
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 år sedan
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 år sedan
LICENSE 6c2e03fea6 Update LICENSE 8 år sedan
README.md 582cc2c7e8 Improved README example 8 år sedan
bower.json d271add4e8 Added bower.json back. See #10431 8 år sedan
package.json e1cbef8965 Replace 'http-server' with 'serve'. 8 år sedan
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 år sedan

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases