Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Joe Fox 99e5db7dc7 Revert "Improve BufferGeometry closure performance" преди 8 години
.github c1109de4d9 Update ISSUE_TEMPLATE.md преди 8 години
build b4054f2b6f Updated builds. преди 8 години
docs b584de1ebd Update LOD.html преди 8 години
editor 3f82f240aa Matrix4 .multiplyToArray: Clean up преди 8 години
examples edc89403b4 Example clean up. преди 8 години
src 99e5db7dc7 Revert "Improve BufferGeometry closure performance" преди 8 години
test f9f4827a59 fix comparison with -0 in Math.js преди 8 години
utils bdc4302238 Merge pull request #11212 from alcornwill/blender_exporter_improve преди 8 години
.gitignore ed44fb5012 Added .jshintrc file to .gitignore преди 8 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 6c2e03fea6 Update LICENSE преди 8 години
README.md 09310167c2 Fixed Link to Migration Guide преди 8 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json 572da9687c Updated package.json преди 8 години
rollup.config.js 86424d9b31 Added regex comments to rollup.config преди 8 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases