Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9a4f7fa3e5 Merge pull request #11640 from takahirox/UpdateGLTF2Models преди 8 години
.github c1109de4d9 Update ISSUE_TEMPLATE.md преди 8 години
build 338954b3cf Updated builds. преди 8 години
docs 985220c007 Merge branch 'dev' into lighthelper_colours преди 8 години
editor 61520f0d8a Fixed some more lgtm.com alerts. преди 8 години
examples 9a4f7fa3e5 Merge pull request #11640 from takahirox/UpdateGLTF2Models преди 8 години
src 3daf26806f SpritePlugin: Clean up. преди 8 години
test 8c9986a0dc [gltf] Sanitize node names. преди 8 години
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter преди 8 години
.gitignore ed44fb5012 Added .jshintrc file to .gitignore преди 8 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 6c2e03fea6 Update LICENSE преди 8 години
README.md 3cc756542e - added gitter badge to readme per issue #11614 преди 8 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json 1c4f5d749a r86 преди 8 години
rollup.config.js 86424d9b31 Added regex comments to rollup.config преди 8 години

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases