Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 9a6f648e90 WebGPUTextures: More refactoring. 5 éve
.github cf836bbb07 r120 5 éve
build fc21cebf3c Updated builds. 5 éve
docs 538533d068 Merge pull request #20322 from WestLangley/dev_ior 5 éve
editor 43927714ad Editor: Improved multi-file loading. 5 éve
examples 9a6f648e90 WebGPUTextures: More refactoring. 5 éve
files 688117aa7f Examples: Improvements to minimal list mode. 5 éve
src a3acfb97e5 Merge pull request #20373 from linbingquan/dev-fix-ts 5 éve
test 2362e90683 fix test 5 éve
utils 64760fb300 Examples: Remove timeliner demo. 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 08bac6a468 cleanup 5 éve
LICENSE e122db35fe Update LICENSE 5 éve
README.md 34af368f97 README: Fixed import path. 5 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json e59a50f79c Replaced Google Closure compiler with Terser 5 éve
package.json e59a50f79c Replaced Google Closure compiler with Terser 5 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases