Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 9ab5551917 add initial lut demo 4 lat temu
.github 420bfdda51 Update config.yml 4 lat temu
build 9ca4b6f32b Updated builds. 4 lat temu
docs 69547cc460 Docs: Make list.js to a JSON file. 4 lat temu
editor d9780565c5 Editor: Make playback speed of animations configurable. 4 lat temu
examples 9ab5551917 add initial lut demo 4 lat temu
files 688117aa7f Examples: Improvements to minimal list mode. 5 lat temu
src 5c7d81ea32 MaterialLoader: Make parse() more robust. 4 lat temu
test 8840098fb0 Examples: Make files and tags to JSON files. 4 lat temu
utils 21c1cb23f8 Examples: Resolve linter issues. 4 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore 08bac6a468 cleanup 5 lat temu
LICENSE e122db35fe Update LICENSE 5 lat temu
README.md 1d96c8105f Update README.md 4 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json 63ecf2b5ba Updated package-lock.json 4 lat temu
package.json 0d85ce0e61 Update package.json 4 lat temu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases