webgl_postprocessing_3dlut.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3d luts</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D LUTs<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. /* eslint-disable */
  18. import * as THREE from '../build/three.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  23. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. const params = {
  26. enabled: true,
  27. lut: 'Bourbon 64.CUBE'
  28. };
  29. const lutMap = {
  30. 'Bourbon 64.CUBE': null,
  31. 'Chemical 168.CUBE': null,
  32. 'Clayton 33.CUBE': null,
  33. 'Cubicle 99.CUBE': null
  34. };
  35. let gui;
  36. let camera, scene, renderer;
  37. let composer, lutPass;
  38. init();
  39. render();
  40. function init() {
  41. const container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  44. camera.position.set( - 1.8, 0.6, 2.7 );
  45. scene = new THREE.Scene();
  46. new RGBELoader()
  47. .setDataType( THREE.UnsignedByteType )
  48. .setPath( 'textures/equirectangular/' )
  49. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  50. const envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  51. scene.background = envMap;
  52. scene.environment = envMap;
  53. texture.dispose();
  54. pmremGenerator.dispose();
  55. render();
  56. // model
  57. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  58. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  59. scene.add( gltf.scene );
  60. render();
  61. } );
  62. } );
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  67. renderer.toneMappingExposure = 1;
  68. renderer.outputEncoding = THREE.sRGBEncoding;
  69. container.appendChild( renderer.domElement );
  70. composer = new EffectComposer( renderer );
  71. composer.setPixelRatio( window.devicePixelRatio );
  72. composer.setSize( window.innerWidth, window.innerHeight );
  73. composer.addPass( new RenderPass( scene, camera ) );
  74. // lutPass = new LUTPass();
  75. // composer.addPass( lutPass );
  76. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  77. pmremGenerator.compileEquirectangularShader();
  78. const controls = new OrbitControls( camera, renderer.domElement );
  79. controls.addEventListener( 'change', render ); // use if there is no animation loop
  80. controls.minDistance = 2;
  81. controls.maxDistance = 10;
  82. controls.target.set( 0, 0, - 0.2 );
  83. controls.update();
  84. gui = new GUI();
  85. gui.width = 350;
  86. gui.add( params, 'enabled' );
  87. gui.add( params, 'lut', Object.keys( lutMap ) );
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. composer.setSize( window.innerWidth, window.innerHeight );
  95. render();
  96. }
  97. //
  98. function render() {
  99. composer.render();
  100. }
  101. </script>
  102. </body>
  103. </html>