Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9bce7c9c7e Merge pull request #6248 from lalle/vreffect před 10 roky
build eee2319608 r71 před 10 roky
docs 34f066a2ed Docs: Fixed Matrix4.decompose. See #6229. před 10 roky
editor 2f36e6a1db Editor: Script syntax error robustness. před 10 roky
examples 654afab428 VREffect: taking pixelRatio into account when calculating renderer width and height před 10 roky
src 82ad11e18b AudioListener: Removed call to listener.setVelocity. před 10 roky
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs před 10 roky
utils d2076c20c4 Merge pull request #6228 from rkusa/set_settings před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md bb3c743e67 Changed README example to use WebGLRenderer. před 11 roky
bower.json eee2319608 r71 před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases