Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 9be4005cf5 GLTFLoader: Add support for EXT_texture_webp. 4 лет назад
.github 420bfdda51 Update config.yml 4 лет назад
build 9ca4b6f32b Updated builds. 4 лет назад
docs 08a1092a6f Merge pull request #20532 from zhangyxyx/dev 4 лет назад
editor 874337e0d4 Merge pull request #20528 from codedeep/editor-color-realtime 4 лет назад
examples 9be4005cf5 GLTFLoader: Add support for EXT_texture_webp. 4 лет назад
files 688117aa7f Examples: Improvements to minimal list mode. 5 лет назад
src 5c7d81ea32 MaterialLoader: Make parse() more robust. 4 лет назад
test 315d0fc94b Object3D: Renamed removeAll to clear. 4 лет назад
utils 21c1cb23f8 Examples: Resolve linter issues. 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 1d96c8105f Update README.md 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 63ecf2b5ba Updated package-lock.json 5 лет назад
package.json 0d85ce0e61 Update package.json 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases