Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Bart McLeod 9cd8eedf2a Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes. 12 years ago
build e89c83ea11 Updated builds. 12 years ago
docs ee6718e868 Docs: Updated Sprite. 12 years ago
editor b649c57afd Merge branch 'patch-1' of https://github.com/DouglasHeriot/three.js into dev 12 years ago
examples 9cd8eedf2a Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes. 12 years ago
src f6e307f484 Merge branch 'master' of https://github.com/jrimestad/three.js into dev 12 years ago
test 5292d19570 Added tests 12 years ago
utils 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 years ago
LICENSE eb44ccfc7b Updating copyright year 13 years ago
README.md ad419d40bd r59 12 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases