Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 9d018e0a46 Remove unneeded copy function %!s(int64=5) %!d(string=hai) anos
.github b874402805 Updated ISSUE_TEMPLATE with module-based jsfiddles. %!s(int64=5) %!d(string=hai) anos
build c9c2ef9320 Update builds. %!s(int64=5) %!d(string=hai) anos
docs 5eedaf42d7 Merge pull request #17554 from aardgoose/doc-info %!s(int64=5) %!d(string=hai) anos
editor 2f1a8043a6 Removed AWDLoader (use GLTF instead). %!s(int64=5) %!d(string=hai) anos
examples 9d018e0a46 Remove unneeded copy function %!s(int64=5) %!d(string=hai) anos
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices %!s(int64=6) %!d(string=hai) anos
src 71e98c9a08 Merge pull request #17550 from gero3/AllDataTexturesNeedsUpdates %!s(int64=5) %!d(string=hai) anos
test 30e24e69a8 remove unit tests %!s(int64=5) %!d(string=hai) anos
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. %!s(int64=5) %!d(string=hai) anos
.editorconfig f1ba3a32ed Remove indent size from .editorconfig %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore %!s(int64=7) %!d(string=hai) anos
.npmignore ccd86cc603 Include declaration files in npm package %!s(int64=6) %!d(string=hai) anos
.travis.yml 294d4b291a Tests against latest node %!s(int64=6) %!d(string=hai) anos
LICENSE 3b38509773 Update LICENSE %!s(int64=6) %!d(string=hai) anos
README.md a53ee62602 use shared-invite url for slack %!s(int64=6) %!d(string=hai) anos
icon.png c69db34ef8 Added icon.png %!s(int64=6) %!d(string=hai) anos
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings %!s(int64=5) %!d(string=hai) anos
package.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings %!s(int64=5) %!d(string=hai) anos

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases