Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Guilherme Avila 9d661d6915 Examples: simplify logic - include comment note 5 سال پیش
.github 3c41b9d59a Package.json: lighter dependencies 5 سال پیش
build c839fabf53 Updated builds. 5 سال پیش
docs f8f3421cf7 Clarification 5 سال پیش
editor af09d367d8 Editor: Clean up. 5 سال پیش
examples 9d661d6915 Examples: simplify logic - include comment note 5 سال پیش
files 8ada4ca0cb Display images in 16:9 aspect ratio 5 سال پیش
src 0e45823f8b Prefer union arguments to overloads for simple cases (workaround for microsoft/TypeScript#14107) 5 سال پیش
test 283e743858 Add proper screenshots 5 سال پیش
utils 201ebdf8df fixed type definitions for strict mode 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md 494729ad84 README: Improved cloning copy. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 3c41b9d59a Package.json: lighter dependencies 5 سال پیش
package.json 3c41b9d59a Package.json: lighter dependencies 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases