Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Franklin Ta 9d6f2d4ad2 Make applyMatrix4 branchless, clean up docs há 8 anos atrás
.github 97c27038df Update ISSUE_TEMPLATE.md há 9 anos atrás
build 0feb46d993 Updated builds. há 8 anos atrás
docs 9d6f2d4ad2 Make applyMatrix4 branchless, clean up docs há 8 anos atrás
editor 7b666bfd04 tern-threejs: Correct format há 8 anos atrás
examples 4be326e503 Deprecate Vector3.applyProjection há 8 anos atrás
src 9d6f2d4ad2 Make applyMatrix4 branchless, clean up docs há 8 anos atrás
test 6acfc12d61 Clean up. há 8 anos atrás
utils 3e342c1574 Blender exporter: Fix reference to missing constant há 8 anos atrás
.gitignore d9ca12ad15 Ignore npm-debug.log files há 8 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE c2e049403f Update LICENSE há 9 anos atrás
README.md 4704a6e148 add badging to README.md (#9992) há 8 anos atrás
package.json 3ac9be75e2 r83 há 8 anos atrás
rollup.config.js 205b25856b Clean up. há 8 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases