Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9d6fe41be9 Updated builds. 9 ani în urmă
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 ani în urmă
build 9d6fe41be9 Updated builds. 9 ani în urmă
docs 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 ani în urmă
editor 8e7f1067fd Editor: Workaround for Storage not being ready in time. 9 ani în urmă
examples 257024c429 EffectComposer: Check if MaskPass is defined. Fixes #9042. 9 ani în urmă
src bc873ad2f7 Fixed for non-HTML documents (#9041) 9 ani în urmă
test 741724fb63 Fixed tests. 9 ani în urmă
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 ani în urmă
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 ani în urmă
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 ani în urmă
LICENSE c2e049403f Update LICENSE 9 ani în urmă
README.md 84e6749fa3 Simplified README 9 ani în urmă
bower.json 635b3e274d Fix bower.json ignores 10 ani în urmă
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases