2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 9d75cedcf2 PCDLoader: Added ascii example 8 жил өмнө
.github fbe827183e r87 8 жил өмнө
build cc14b96e27 Updated builds. 8 жил өмнө
docs a264642204 Math: Renamed nearestPowerOfTwo() to floorPowerOfTwo() and nextPowerOfTwo() to ceilPowerOfTwo(). See 31e8e610b6ad86aca97c24c71fd4ebc6b5bfa259 8 жил өмнө
editor 7eb8c25036 Removed CombinedCamera 8 жил өмнө
examples 9d75cedcf2 PCDLoader: Added ascii example 8 жил өмнө
src a264642204 Math: Renamed nearestPowerOfTwo() to floorPowerOfTwo() and nextPowerOfTwo() to ceilPowerOfTwo(). See 31e8e610b6ad86aca97c24c71fd4ebc6b5bfa259 8 жил өмнө
test 120560f82e Merge pull request #11841 from jamesgk/anim-property-binding-fix 8 жил өмнө
utils 38ee6ae015 Update constants.py 8 жил өмнө
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md cbaf5f66df Update README.md 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json 5ce11d18c4 Bumped npm version. 8 жил өмнө
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 жил өмнө

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases