Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9dfa2db71b Added MorphAnimation. 12 سال پیش
build be65373f82 Updated builds. 12 سال پیش
docs dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 12 سال پیش
editor 9989f380fd Renamed all CubeGeometry instances. 12 سال پیش
examples 9dfa2db71b Added MorphAnimation. 12 سال پیش
src 9dfa2db71b Added MorphAnimation. 12 سال پیش
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 12 سال پیش
utils 9dfa2db71b Added MorphAnimation. 12 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 سال پیش
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 سال پیش
LICENSE 4857e75774 Update LICENSE 12 سال پیش
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 12 سال پیش
bower.json 4862f5f111 r65 12 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases