Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9e072bd6f7 Merge pull request #16799 from Mugen87/dev34 6 lat temu
.github 0ee09c94b0 r105 6 lat temu
build e3dd498d8f Updated builds. 6 lat temu
docs c92d01b72a JSM: Added module and TS file for CTMLoader. 6 lat temu
editor 0bcd79dcff Editor: Updated sw.js 6 lat temu
examples 6e0736b1f0 Examples: Ensure CSS examples use modules. 6 lat temu
files b0b40597e6 Switched font from SF Pro to Inter 6 lat temu
src b744750a14 Merge pull request #16772 from Mugen87/dev28 6 lat temu
test f42c4f8bec Merge pull request #16783 from gero3/addbox3Unittests 6 lat temu
utils c92d01b72a JSM: Added module and TS file for CTMLoader. 6 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 lat temu
.npmignore ccd86cc603 Include declaration files in npm package 6 lat temu
.travis.yml 294d4b291a Tests against latest node 6 lat temu
LICENSE 3b38509773 Update LICENSE 6 lat temu
README.md 09f0fb45a5 Fix typo 6 lat temu
package-lock.json 03b6569076 add FailOnlyReporter 6 lat temu
package.json 03b6569076 add FailOnlyReporter 6 lat temu
rollup-examples.config.js 3bac627f55 Clean up. 6 lat temu
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 lat temu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases