css2d_label.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <title>three.js css2d - label</title>
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .label {
  10. color: #FFF;
  11. font-family: sans-serif;
  12. padding: 2px;
  13. background: rgba( 0, 0, 0, .6 );
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> css2d - label</div>
  19. <script type="module">
  20. import {
  21. AxesHelper,
  22. Clock,
  23. DirectionalLight,
  24. Mesh,
  25. MeshPhongMaterial,
  26. PerspectiveCamera,
  27. Scene,
  28. SphereBufferGeometry,
  29. TextureLoader,
  30. Vector2,
  31. WebGLRenderer
  32. } from "../build/three.module.js";
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { CSS2DRenderer, CSS2DObject } from './jsm/renderers/CSS2DRenderer.js';
  35. var camera, scene, renderer, labelRenderer;
  36. var clock = new Clock();
  37. var textureLoader = new TextureLoader();
  38. var earth, moon;
  39. init();
  40. animate();
  41. function init() {
  42. var EARTH_RADIUS = 1;
  43. var MOON_RADIUS = 0.27;
  44. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.set( 10, 5, 20 );
  46. scene = new Scene();
  47. var dirLight = new DirectionalLight( 0xffffff );
  48. dirLight.position.set( 0, 0, 1 );
  49. scene.add( dirLight );
  50. var axesHelper = new AxesHelper( 5 );
  51. scene.add( axesHelper );
  52. //
  53. var earthGeometry = new SphereBufferGeometry( EARTH_RADIUS, 16, 16 );
  54. var earthMaterial = new MeshPhongMaterial( {
  55. specular: 0x333333,
  56. shininess: 5,
  57. map: textureLoader.load( 'textures/planets/earth_atmos_2048.jpg' ),
  58. specularMap: textureLoader.load( 'textures/planets/earth_specular_2048.jpg' ),
  59. normalMap: textureLoader.load( 'textures/planets/earth_normal_2048.jpg' ),
  60. normalScale: new Vector2( 0.85, 0.85 )
  61. } );
  62. earth = new Mesh( earthGeometry, earthMaterial );
  63. scene.add( earth );
  64. var moonGeometry = new SphereBufferGeometry( MOON_RADIUS, 16, 16 );
  65. var moonMaterial = new MeshPhongMaterial( {
  66. shininess: 5,
  67. map: textureLoader.load( 'textures/planets/moon_1024.jpg' )
  68. } );
  69. moon = new Mesh( moonGeometry, moonMaterial );
  70. scene.add( moon );
  71. //
  72. var earthDiv = document.createElement( 'div' );
  73. earthDiv.className = 'label';
  74. earthDiv.textContent = 'Earth';
  75. earthDiv.style.marginTop = '-1em';
  76. var earthLabel = new CSS2DObject( earthDiv );
  77. earthLabel.position.set( 0, EARTH_RADIUS, 0 );
  78. earth.add( earthLabel );
  79. var moonDiv = document.createElement( 'div' );
  80. moonDiv.className = 'label';
  81. moonDiv.textContent = 'Moon';
  82. moonDiv.style.marginTop = '-1em';
  83. var moonLabel = new CSS2DObject( moonDiv );
  84. moonLabel.position.set( 0, MOON_RADIUS, 0 );
  85. moon.add( moonLabel );
  86. //
  87. renderer = new WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. document.body.appendChild( renderer.domElement );
  91. labelRenderer = new CSS2DRenderer();
  92. labelRenderer.setSize( window.innerWidth, window.innerHeight );
  93. labelRenderer.domElement.style.position = 'absolute';
  94. labelRenderer.domElement.style.top = 0;
  95. document.body.appendChild( labelRenderer.domElement );
  96. var controls = new OrbitControls( camera, labelRenderer.domElement );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. var elapsed = clock.getElapsedTime();
  101. moon.position.set( Math.sin( elapsed ) * 5, 0, Math.cos( elapsed ) * 5 );
  102. renderer.render( scene, camera );
  103. labelRenderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>