css3d_sandbox.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <style>
  8. body {
  9. color: #000;
  10. }
  11. a {
  12. color: #080;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>
  18. <script type="module">
  19. import {
  20. Color,
  21. DoubleSide,
  22. PerspectiveCamera,
  23. PlaneBufferGeometry,
  24. Mesh,
  25. MeshBasicMaterial,
  26. Scene,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  30. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  31. var camera, scene, renderer;
  32. var scene2, renderer2;
  33. var controls;
  34. init();
  35. animate();
  36. function init() {
  37. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.set( 200, 200, 200 );
  39. scene = new Scene();
  40. scene.background = new Color( 0xf0f0f0 );
  41. scene2 = new Scene();
  42. var material = new MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: DoubleSide } );
  43. //
  44. for ( var i = 0; i < 10; i ++ ) {
  45. var element = document.createElement( 'div' );
  46. element.style.width = '100px';
  47. element.style.height = '100px';
  48. element.style.opacity = ( i < 5 ) ? 0.5 : 1;
  49. element.style.background = new Color( Math.random() * 0xffffff ).getStyle();
  50. var object = new CSS3DObject( element );
  51. object.position.x = Math.random() * 200 - 100;
  52. object.position.y = Math.random() * 200 - 100;
  53. object.position.z = Math.random() * 200 - 100;
  54. object.rotation.x = Math.random();
  55. object.rotation.y = Math.random();
  56. object.rotation.z = Math.random();
  57. object.scale.x = Math.random() + 0.5;
  58. object.scale.y = Math.random() + 0.5;
  59. scene2.add( object );
  60. var geometry = new PlaneBufferGeometry( 100, 100 );
  61. var mesh = new Mesh( geometry, material );
  62. mesh.position.copy( object.position );
  63. mesh.rotation.copy( object.rotation );
  64. mesh.scale.copy( object.scale );
  65. scene.add( mesh );
  66. }
  67. //
  68. renderer = new WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. renderer2 = new CSS3DRenderer();
  73. renderer2.setSize( window.innerWidth, window.innerHeight );
  74. renderer2.domElement.style.position = 'absolute';
  75. renderer2.domElement.style.top = 0;
  76. document.body.appendChild( renderer2.domElement );
  77. controls = new TrackballControls( camera, renderer2.domElement );
  78. }
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. controls.update();
  82. renderer.render( scene, camera );
  83. renderer2.render( scene2, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>