Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jost Schmithals 9ec395da59 tab indentation há 8 anos atrás
.github 0400ffb01e Improved ISSUE_TEMPLATE.md há 8 anos atrás
build 89add63452 Updated builds. há 8 anos atrás
docs 9ec395da59 tab indentation há 8 anos atrás
editor f301aa0ffb Editor: Fixed #10574 há 8 anos atrás
examples 2214329d88 Merge pull request #11064 from WestLangley/dev-splines há 8 anos atrás
src 91aa13fd28 Merge pull request #11057 from Mugen87/dev há 8 anos atrás
test 38ce9230d9 utils: Fixed regression in IE/Edge with PR #11002 há 8 anos atrás
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute há 8 anos atrás
.gitignore 5d32ac4d8a add .vscode directory to .gitignore há 8 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE 6c2e03fea6 Update LICENSE há 8 anos atrás
README.md 09310167c2 Fixed Link to Migration Guide há 8 anos atrás
bower.json d271add4e8 Added bower.json back. See #10431 há 8 anos atrás
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps há 8 anos atrás
rollup.config.js 86424d9b31 Added regex comments to rollup.config há 8 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases